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November 21, 2024Developers from Rodeo Games gained some kind of fame thanks to a couple of step-by-step strategies in space surroundings-Hunters. Having honed the game mechanics there, the British transferred it to the legendary Universe of Warhammer Fantasy. Futuristic stations were replaced by gloomy dungeons, and robots with blasters gave way to black orcs, rats, wizards, gnomes and elven.
Genre: Strategy, step -by -step strategy, role -playing game
Platform: iOS 5.0 (iPhone 3gs, iPad and newer devices)
The version of the game: English
Developer: Rodeo Games
Publishers: Games Workshop (License) and Rodeo Games
Cost in the App Store: 169 rub. + Separately three characters 99 rubles. and the extensive game location of The Hidden Threat for 169 rubles. Content is expected.
Link in App Store
Other games of the company: Hunters 2
We go on a long (for twenty to thirty hours of real time) a trip in order to … yes no. Do not save the world from great evil. Although this is to do, but rather in a vain. Our goal is a profit. The adventure begins with the fact that the farmer promises to pay for extradition to the other world of spiders that burn his crops.
Warhammer Quest is easiest to explain in one phrase: "Step -by -step Diablo for four persons". You are awarded four first -level adventurers, and you go to the dungeons at once with the whole pile. The largest part of the game takes place in tunnels and caves, where it is strictly in turn (your four – enemies – again your lads – again enemies) you crumble all evil spirits. In the intervals, you are stuck in cities, in the same place when receiving piece key plot quests and endless side effects. The hero may have hand -to -hand and long -range attacks (swords with bows) and magical actions. But not everyone knows how to shoot, but to conjure – all the more. At each level, the hero has characteristics, and sometimes he receives additional attacks that he can use for the round, and new talents.
The main thing is to love Warhammer Quest, like all this branch of the Warhammer universe is for completely non -standard fantasy. It seems that you have a warrior-man, a shooting elf, a mage-man and a “tank”-angrim. Everything is clear? But no. In a gray wizard, mana is completely updated each move, and its different amounts are growing. It happens and zero. And over time, a small inviolable stock will appear, which is spent during the passage of one dungeon. Each move has to think about how much “semolina” we have in order to annoy the enemy or heal our. And, unlike arrows and swords, magic never smears … Well, if only the enemy does not have magical resistance, and except for the field spells. But ordinary attacks often fly by the target.
The warrior manor itself falls into a state of berserker, receiving bonus attacks, but, it happens, bites the bit, after which it cannot attack at all. And he is able to shoot once. Unusual warrior.The elf not only shoots, but also treats mediocre, but in addition to the knife to poke a mountain.The dwarf is like a “tank”, but he will not refuse to go in the face. It turns out, it’s not very “tank”.
Three "paid" characters are no less curious.The fighting priest is endowed with a bunch of talents of various kinds, which randomly work on part of the team. Or do not work at all. Each move is determined how divine forces are ready to imprison the prayers of the priest. If “Weak” falls out, then in the coffin these forces saw him … But there is still a chance. And if Strong, then the chance is higher, but not 100%. In one move, one talent is used. And the priest itself-no, no, not at all a hilyak in a tattered dressing gown, but a cunning machine of death with a sledgehammer.
Archmage every move is available for a different amount of mana, and it is able to use either defensive or only attacking spells. His magic is the most powerful, there is even “to stern by everyone I see!". Finally, there is another dwarf, but against the background of the rest it turned out not too successful. In theory, this is a berserker-hitoboy (a real half-naked berserker, not a cunning armored looter!), but in reality he is just a good fighter.
In general, each character is unique. If anything, our personal preferences are a marauder, a gray wizard, archmage and a fighting priest (thanks to the International gives additional moves for part of the team), then an elf and both gnomes at the end of the list.
Warhammer Quest is not so wildly requires knowledge of English, but quests are interesting to read. They are atmospheric. However, only one of the first quests can boast of a really elegant fiction – with a false minstrel. There is no Russian version yet, but, as the developers told us, it may soon appear.
An inventory deserves a separate word. Great solution: when we put the screen vertically – we get into the backpack, turned back – returned. Each character has four green, blue and orange cells. In them, swords, and armor, disposable scrolls, and inilers and updates are placed in them, and reusable rings. Green cells – under the simplest objects, orange – the worst. And one common “backpack” for everyone, whose capacity is always missing ..
Thanks to the system of tricolor cells, the finest resource management is unfolding. To whom to give, what a bandic to grab and, as it were, in the optimal way, prepare a character for all future trials (this, of course, is impossible). Treatment – generally cornerstone. After all, if the character has run out of health (in local terminology – Wounds, T.e. wounds), then … it all depends on the level of complexity you have chosen. On the lightest, the heroes are revived instantly, on average they drop out until the next descent underground, and on hardcore – set sail into the world of Aida once and for all. Please develop a new hero from scratch. Obvious salvation – give everyone a pack of first -aid kits. Duc … will not work. And swords, chain mail, scrolls and other belongings to put on? Everything is on the end, you don't go for. There is something to crush the brains.
And at the same time a bunch of bottles and scrolls – just extra. They occupy a cell, but they do not have a decisive value. All these "go two cells further" and "get an additional attack on the round" go into the scrap. Magists and a combat priest are also far from all abilities in demand. Due to the noticeable role of the randomness factor, it is most often convenient to give the skull than to arrange thin magical maneuvers such as “your fighter will be more difficult to get into hand-toopomes”. Not always, but often – that is how.
This is curious: Each new town on the map appears in the form of a thick book. The book is revealed in front of you, and right on its pages from spare parts, houses, bridges, benches are quickly collected … impressive. Slightly like a screensaver in the series "Game of Thrones".
We praised Warhammer Quest? It's time to criticize. There is nothing. Along with a number of advantages, the game discovers wide holes in combat mechanics. To begin with, your wards are often smeared, and opponents are even more often. As a result, the battles are delayed. At the later stages of enemies, there are so many that you will have time to drink coffee before the opposing side of its departs. The developers kindly screwed the accelerated rewind button, but even this is how it turns out for a very long time. Each underground walk closer to the finale can be delayed for an hour and more real time.
Opponents are well painted, but lousy invented. A lot of similar ones, and too many of them come down to the formulas “hits one, two, three or four times” and “it has little, medium or a lot of health”. Original – few. And those, in view of their small numbers, are destroyed first before they have time to influence a monotonous massacre process.
And the dungeons are the same. A bunch of the same type of corridors, monsters are sitting in every second or third, well, sometimes they attack the ambush (at once they surround and even slightly pile). Closer to the end of the ambusry, more and more, the voltage is higher, the fighter is all more important, but for some reason you are yawning more and more often.
Another strange setup is the complexity of the fighting. The entire open part of the card you fly on autopilot. And, even not closely growing heroes to the maximum six levels, you proudly fly into the final fighting. You flaunt. You crawl in bewilderment and mourning. It was easy, and suddenly – almost ten times more difficult! OK. You go to swing further, then to gnaw a finish ribbon. And you understand that you need to either drive the already fed side quests before the blue, or buy a plot addition to rats with rats for 169 rubles. There is at least something new! And yes, it is a little more fun, but why such a clear greed is not clear. After all, without it, you can’t pump to the maximum without dead from boredom. Complete Moveton, given the considerable cost of the game.
By the way, at first, Warhammer Quest sold game gold, but then removed it from the store. Why, interesting? Here it just didn’t bother anyone. There was no need for gold for real. So, purely for those who wish ..
But there is no final here. You go through the “most difficult final quest” and understand that you mastered a third of the plot campaign. And that is all. Your characters cannot grow above six level, although there are cells for talents. A third of the card has not yet been open. The quest is clearly not the last, before the “salvation of the world” is still decent to rob and kill. What a for?.. The developers answered us literally the following: "We plan to add additional content for you in the future". Probably, it will also be additional with an additional surcharge … for us … in the additional future.
Nevertheless, nevertheless … spitting and cursing, the author of this text went to Warhammer Quest to the end, and not for the sake of review, but purely for his pleasure. The game catches in a good way. An interesting step -by -step fighter on four characters, the original Varhammer fantasy, constant stretching through the crowds of monsters … Actually, the same charm as Diablo, only in another angle.
Kingdom Rush Frontiers
Frontiers-the continuation of the beautiful Tower Defense, which saw the light in 2011 mobile year. The developers did not change the concept, they simply added new levels, changed opponents and types of towers. And, of course, they came up with even more Easter days, secrets and elements of gameplay, diversifying the usual process of building towers.
Genre: Strategy, Real Strategy
Platform: iOS 4.3 (iPhone, iPad and newer devices), Android 2.2
The version of the game: English
Developer: Ironhide Game Studio
Publisher: Ironhide Game Studio, Michael Clein Apps
The cost in the App Store and Google Play: 99 rub. / for free
Link in App Store
Link in Google Play
Other games of the company: Clash of the Olympians Kingdom rush: the comic
The task is unchanged: not to allow enemy troops and unfriendly animals to break through the map to their native gates. For this, it is necessary to reflect eight to fifteen waves. Each sneaker, who will still be able to go through traps and barriers, reduces the chance to win. The game gives you a very serious challenge, even at the initial level of complexity after every fifteen-, or even a thirty-minute session, I want to stretch out numb fingers.
THIS IS INTERESTING: Who would have thought that they also make games in Uruguay! Yes, it is from there that the developers of Kingdom rush. I wonder if there are developers in nature, say, from the Congo?
We are given the opportunity to feel like a city guard commander: we build up the playing field with combat structures with different properties, improve buildings and follow the course of the battle, constantly interfering personally. The game teaches with lightning speed to make decisions, adjusting to a changeable atmosphere every second. We just threw arrows and fried a detachment of samurai attacking from the north with electricity, and a moment later a flock of wildlife with spikes on their backs, or wild boars raises dust on the eastern flank. The conversation with them is a special conversation-while the outposts-gun firing them with bombs, and a small detachment, pouring out of the watchtower, cuts with sabers, the player for a moment gets into the skin of the deity, in one movement of the finger causes fiery rain or stops the time. The stock of divine forces is not infinite and is replenished in the store between the missions.
There is also a training platform for the protagonist – the strongest fighter, who will have to be dragged by the ears on the tree of development. Most often he acts as the last hope, blocking the passage at the gate. At any moment the hero can be thrown to another flank in support to ordinary fighters.
THIS IS INTERESTING: The graphic style of the game resembles a children's drawing with gingerbread tower and tile samurai.
From time to time of your blood, huge bosses will crave, which is not easy to cite with! Our favorite is gigantic sizes a genie throwing all powder spheres. The essence of the enemies changes depending on the territory for which the battle goes: whether it is the desert scorched by the sun, the jungle of Latin America, dungeons or land at the mouth of the river. Forty species of meat delicacies will have to be grinded into minced meat: from a wide variety of ceremonies, little animals and dragons to humanoid robots. The latter are especially funny – spilled "wolves" from the space saga of George Lucas.
The key difference of Kingdom Rush Frontier and the original is a kind of plot. The prerequisites of a particular mess are explained in text inserts before the battle. Although hardly anyone will read them carefully-as well as torment themselves with a licensed agreement before installing the long-awaited program. The most relish here is a balanced and drawing gameplay. No wonder the first part won the title of one of the best games of the Tower Defense genre on mobile platforms, and the continuation only fixed it.
World War Z
What made Brad Pitt handsome man with ugly rotten dead, the film “War of Worlds Z” will tell, which is now storming world cinemas. Meanwhile, mobile devices on iOS and Android for a month have been infected with a fatal virus.
Genre: Action, first -person action movie
Platform: iOS 6.0 (iPhone 3gs, iPad and newer devices), Android (depending on the device)
The version of the game: English
Developer: Phosphor Games Studio
Publisher: Paramount Digital Entertainment
The cost in the App Store and Google Play: 33 rubles. / 31 rubles. 51 kopecks.
Link in App Store
Link in Google Play
Other games of the company: Horn "A man of steel" Dark Meadow
The perpetrators of this – Phosphor Games Studio , The game about badly smelling of the dead (in terms of mobile platforms). By the way, these same guys are guilty in last year Horn and a non -playful craft about Superman, which is better not to remember. Moreover, the brains turned into molded porridge ..
… Most of the population of Mother Earth. Political regimes, customs posts, and even the ocean – not a hindrance for the virus: both Americans and the inhabitants of the country of blooming Sakura turned into growing freaks. The protagonist (and part -time good father) is in a hurry to save a naughty son from the clutches of Japanese zombies. To do this, you will have to break out of the encirclement of the relatives of the Denverian dead, stir up the Boeing and quarrel with a lined soldphone, which in the wreckage of civilization decided to build a militaristic society. Once again, we are quietly slipping the fashionable idea: the dead are trifle, people – these are the main bastards.
The topic is continued by numerous notes scattered at the levels, in which I am not very eloquent dying in several sentences, I tell them what to die. At times we meet other people, for some inexplicable reasons are still alive. It is quite difficult to remember their faces and names, since they are happy to correct an annoying misunderstanding in the next video on the engine.
About technology: a zombie-apocalypse is based on the mobile version of Unreal Engine. Alas, the developers could not promote the engine for maximum speed. If at first we are still pampering with beautiful city landscapes and bright solar glare, then closer to the middle of the protagonist are driven into nondescript basements and catacombs, where there is no place for technological graphics.
Occasionally, the game gives out a spectacle worthy of Hollywood, and from the local staging scenes truly breathtaking. What is only costing in the back of the truck, when a whole half -pierce of the dead is chasing the car behind the car! Before our eyes, a school bus crashes into a crowd of wild corpses at full speed, imprinting the bodies into a dilapidated house. A moment later, the van with the main character shines and overturning ..
It could be more interesting: Why do the developers do not allow in the plot interactive video surfaces to grab the weapon and personally participate in the mocking madness – it is not clear. After all, to engage in natural economy – to select scattered notes, cartridges and diaries, it is not prohibited.
Having stepped on the sinful land, the arc (the protagonist) is involved in the many hours of shooting range, where, contrary to the genre, you can move independently by levels. It is enough to bring a crossroads on the rotten head of the zombie, and your weapon independently pushes it with lead. There are contact battles: at such moments, the main character, like Gordon Freeman, is trying to explain to the dead man in the language of the mount that his place in the grave. Dug can put a block, push and happily substitute the neck for deadly kisses. Sweep-boys are extremely complex and most often end with a zombification of another American with a stupid name. Wildly and ridiculous to die from one bite of Zhmurik, if a minute ago he shot a hundred like him with his own hands.
THIS IS INTERESTING: From time to time, the arcs will break into closed doors, to which you need to select numerical codes (tips are always hidden nearby), and restore power supply, twisting torn posts, like a real electrician.
The hero is not always successful: auto -preservation is randomly placed, and often you have to re -pass a rather big plot. And the stocks of cartridges and first -aid kits are not restored to dying indicators. The authors are unobtrusively hint that it would be nice to unfasten them money for a virtual junk.
But the numerous bugs are annoying much more. The endless stream of zombies, which can stop only rebooting, failures through textures and unexpected conclusions of artificial intelligence (some alternatively living passion Royal Lama Casino, as they like to beat their heads against the wall), pretty spoil the overall impression of the game. Russian subtitles are discharged by the atmosphere: after reading the phrase “The elevator has overlapsed force”, they do not leave thoughts on the topic of the mutation of a lifting booth under the influence of a zombie virus for a long time.
Migratory birds
“Do you love“ Star Wars ”, as we love them?" – the review began with the rhetorical question Star Wars: Knights of the Old Republic In one of the numbers of "Gambling" for 2003. I remember that it was yesterday: lying on the couch in shorts and one holey sock, I answered in the voice “Yes!". A lot of water has flowed since then, in ten years we got thousands of good, bad and different games. However, there are things that remain roads and are loved, despite the past time, political regimes, the temperature outside the window and the coming of the zombie apocalypse. Creation BioWare – Of these.
We want to contact you once again with a question, dear mobile players of the new generation: and you love Star Wars, as we love them? If the answer is positive, then on your iPad this role -playing game is probably installed. It is hoped that soon the developers will release the version for the iPhone, and there, you look, and the Android version will suck.
Price Star Wars: Knights of the Old Republic In App Store: 329 rub. Link to App Store
Another hello from the distant 2003: Alien Shooter – The Beginning From the Russian studio Sigma Team. The game crashed into memory thanks to the aliens who stacked their heads under the volleys of the plasma howitzer in the hands of the ordinary. Levels literally expired with scarlet or green (to choose from) by blood of uninvited guests from space. Restation of the game on iOS is a great chance to recall or make up for the missed, especially since management is tied to responsive virtual sticks.
Price Alien Shooter – The Beginning In App Store: 99 rub. Link to App Store
Without an extra pump Codemasters I took and released a rally simulator Colin Mcrae Rally 2.0 On iOS. In 2000, he was the best in his genre on PlayStation. The mobile version has lost the clarifying numbers in the name, but four cars remained (including Ford Focus Colin Makrey himself), thirty unique levels with a total length of 130 kilometers, dynamic damage and a vocal assistant Nikki Grack.
Price Colin Mcrae Rally In App Store: 169 rub. Link to App Store
iOS became richer on one incredible story about a student-botanik, who was the will to be drawn into a deadly adventure. The fatal beauty falls under the wheels of the machine of the future physicist, which radically changes his life. Now the boy’s goal is to get even with a whole mafia clan that longs for the death of a girl. Runaway: A Road Adventure From the masters of the adventure genre PENDULO Studios I saw the light in 2002 and collected many positive reviews of professional critics and players. Last month, we had the opportunity to try this wonderful game on mobile devices.
Price Runaway: A Road Adventure In App Store: 169 rub. Link to App Store
Koloboks continue the expansion on mobile platforms. More recently, we wrote about the appearance of games in our foam "Brothers pilots: in the footsteps of the striped elephant" , And last month there was a continuation of the adventures of a wonderful couple – "" Brothers pilots 2: A case of a serial maniac ". This time we have to help the detectives to unravel the fighting cat named a mouse about the abducted cat.
Price " Brothers pilots 2: A case of a serial maniac " In App Store: 99 rub. Link to App Store
The article was prepared by Rodion Ilyin. Review on Warhammer Quest – Denis Davydov.